AI Insights · Timothy · July 2022
Top 5 Hack and Slash Apps in Oceania: Q2 2022 Performance
Explore the performance trends of the top 5 hack and slash apps in Oceania during Q2 2022, with insights into weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hack and slash applications in Oceania displayed varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of how these apps fared on a unified platform.
Disney Mirrorverse from Kabam Games, Inc. showed a notable increase in weekly revenue, peaking at around $15.5K in mid-April before experiencing fluctuations and ending the quarter at approximately $10.9K. Weekly downloads showed significant activity in late June, reaching 8.3K, while weekly active users saw a rise from 4.3K at the start of the quarter to 12.2K by the end of June.
Honkai Impact 3 from COGNOSPHERE PTE. LTD. experienced a steady increase in weekly revenue, peaking at $93.7K in the week of May 23. Weekly downloads remained relatively stable, with a slight peak at 1K in mid-April. Weekly active users saw a gradual decline from 5.4K at the beginning of the quarter to approximately 3.4K by the end of June.
Netmarble Corporation's MARVEL Future Fight demonstrated a strong performance in weekly revenue, reaching a high of $24.3K in early May before stabilizing around $5.1K by the end of the quarter. Weekly downloads remained consistent, hovering around 600. The game maintained a stable user base with weekly active users ranging between 13.7K and 15.9K.
Shadow Hunter: Lost Worlds from ENIGMA SOFTWARE JOINT STOCK COMPANY had modest weekly revenue, peaking at around $1.1K at the end of May. Weekly downloads showed consistent activity, peaking at 603 in mid-April. Weekly active users steadily increased from 1.2K in late March to 2.2K by the end of June.
Finally, Punishing: Gray Raven from KURO TECHNOLOGY (HONG KONG) CO., LIMITED saw a significant spike in weekly revenue, reaching $15K in late May. Weekly downloads remained relatively low but stable, with the highest being 510 in mid-May. The game maintained a stable number of weekly active users, fluctuating around 1.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.